![]() ![]() Active the three Teddy Bears hidden throughout the map by pressing X (360), Square (PS3), or F (PC) directly on each. ![]() You'll probably benefit greatly from first familiarizing yourself with the general layout, figuring out where the mystery box and good choke points are. Like always, a Musical Easter Egg can be found. The maps in Black Ops' Zombies are fairly big. It goes without saying (we will anyway), but control your shots in small bursts and train them on the head! We suspect that the damage animation makes Zombies invulnerable between the microseconds of uncontrolled gunfire. This Call of Duty Black Ops 2 Walkthrough is for its non-zombie campaign mode. Keep cycling through the mystery box as much as you can afford to until you get something you're happy with.ĭarwinian theory never considered the Nazi Zombie to be part of the evolution model, but that doesn't mean you don't stand a chance against the horde! Here's what to do: If you don't have one already, get a powerful weapon, like a Commando rifle, stat! The Ray gun is doubly awesome, but keep in mind you get fewer points for each kill. You don't always get an awesome weapon, but the Ray Gun is one that's definitely slathered in extra awesome sauce. Weapon Lottery - Weapons abound, but specifically you want to gun for the mystery box that randomly spits out a weapon for a price. Turning on the power gets priority for gaining access to perks, mystery boxes, traps, etc. Start unlocking areas, communicating who will be spending what to unlock which, and arm yourselves with better weapons. By the fourth round, you should be thinking about an exit strategy. Zombies get incrementally stronger, faster, and more numerous with each successive round. You've done well making mad stacks, but you'll need to spend wisely. If you run out of ammo and don't see replenishment, carefully slash the Zombies to death instead with your knife.Īnother way to build money includes hammering boards to vulnerable entryways (these could be windows or doors) from which Zombies can enter. While following this strategy, let Zombies run free in the building, where you can then down them and hope they drop a Max Ammo power-up.ĭon't ever pick up a power-up that looks like a bomb if you're trying to make mad money! That item will destroy all the enemies on the map and likely start the next wave. This nets you the maximum amount of money for a single zombie, and the zombies in the first three waves are weak enough to let you use this approach.ĭepending on how many people you're playing with, assign each player to a window and enforce the rule of no kill-sniping unless absolutely necessary. Once there, start with building the Trample Steam and fighting off the progressive hoards.Early Pay-Out - To quickly accumulate plenty of cash early on, shoot a Zombie's chest (and the chest only) with four to five bullets from your pistol before killing it with your knife. Hop on top of the elevator there and you can ride it back up to the double doors that lead to the spawn area. To build the turbine, you must find the 3 parts found inside of the Bus Depot: A fan, a tail and a mannequin. This can be built at the Bus Depot where you will spawn on Round 1. Have at least 2 players obtain a Turbine. ![]() Behind the tower will be an area that you can jump across to reach the first building where you started. This is the Maxis variant of the Tower of Babble Easter Egg. Once on the roof, go to the far side and you can climb up the catwalk ramp there to the tower. Op on top either of the elevators and ride it to the top floor, which will let you out on the roof. Activate it and the elevators in the room will now be active. Walk directly forward and the power switch will be on the wall. Go through there paying the 750 points and you now be in the power room. Once you land, go through the open door and then make a right to the green double doors. Go to the end and then hop over the gap to the next building. Ride it down and make a right at the end of the hall. ![]() Remember that Zombies can follow you through teleporters. Kill a few zombies so that you have 750 points and then enter the elevator in the spawn area. Youll also face crawling gas Zombies, who leave behind a lingering poison cloud, making them a bit of a tactical wildcard. The first thing that you will want to do when getting started in Die Rise is to turn on the power that will get the elevators moving so you can travel vertically and get back to the spawn area. ![]()
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